I-Virtual Reality (VR) ukusetshenziswa kobuchwepheshe bekhompyutha ukudala indawo elingisiwe. Ngokungafani nezixhumi zomsebenzisi zendabuko, i-VR ibeka umsebenzisi kokuhlangenwe nakho. Esikhundleni sokubuka esikrinini, umsebenzisi ucwila ezweni le-3D futhi uyakwazi ukusebenzisana nalo. Ngokulingisa izinzwa eziningi ngangokunokwenzeka, njengokubona, ukuzwa, ukuthinta ngisho nokuhogela, ikhompyutha iba ngumlindi waleli zwe lokwenziwa.
Iqiniso elingokoqobo kanye neqiniso eliqinisekisiwe kuyizinhlangothi ezimbili zohlamvu lwemali olufanayo. Ungacabanga ngeqiniso eliqinisekisiwe njengeqiniso elingokoqobo ngonyawo olulodwa ezweni langempela: Iqiniso eliqinisekisiwe lilingisa izinto ezenziwe ngumuntu ezindaweni zangempela; Iqiniso elingokoqobo lidala indawo yokwenziwa engahlalwa.
Ku-Augmented Reality, amakhompyutha asebenzisa izinzwa nama-algorithms ukunquma indawo yekhamera kanye nokuma kwayo. I-Augmented reality bese iveza izithombe ze-3D njengoba kubonakala ngombono wekhamera, ibeke izithombe ezenziwe yikhompyutha endaweni yombono womsebenzisi wezwe langempela.
Ebucikweni obungokoqobo, amakhompyutha asebenzisa izinzwa nezibalo ezifanayo. Kodwa-ke, esikhundleni sokuthola ikhamera yangempela endaweni ebonakalayo, indawo yeso lomsebenzisi itholakala endaweni elingisiwe. Uma ikhanda lomsebenzisi linyakaza, isithombe siphendula ngokufanele. Esikhundleni sokuhlanganisa izinto ezibonakalayo nezigcawu zangempela, i-VR idala umhlaba othakazelisayo noxhumanayo kubasebenzisi.
Amalensi akwisibonisi esifakwe ekhanda esibonakalayo (i-HMD) angagxila esithombeni esikhiqizwe isibonisi esiseduze kakhulu namehlo omsebenzisi. Amalensi abekwe phakathi kwesikrini namehlo ombukeli ukuze anikeze umbono wokuthi izithombe zisebangeni elikhululekile. Lokhu kufezwa ngelensi ekwi-headset ye-VR, okusiza ukunciphisa ibanga elincane ukuze ubone kahle.