I-Virtual reality (VR) kukusebenzisa itekhnoloji yekhompyutha ukudala indawo eqikelelweyo. Ngokungafaniyo neendlela zokunxibelelana zomsebenzisi zemveli, i-VR ibeka umsebenzisi kumava. Endaweni yokubukela kwiscreen, umsebenzisi untywiliselwa kwihlabathi le-3D kwaye uyakwazi ukusebenzisana nalo. Ngokulinganisa iimvakalelo ezininzi kangangoko kunokwenzeka, ezinje ngokubona, ukuva, ukuchukumisa kwanokuvumba, ikhompyutha iba ngumlindi weli hlabathi lokwenziwa.
Inyani ebonakalayo kunye nenyani eyongeziweyo ziicala ezimbini zemali enye. Ungacinga ngenyani eyongeziweyo njengenyani ebonakalayo ngonyawo olunye kwihlabathi lokwenyani: Inyani eyongeziweyo ilinganisa izinto ezenziwe ngumntu kwiindawo zokwenyani; Inyani ebonakalayo idala indawo yokwenziwa enokuhlalwa ngabantu.
Kwi-Augmented Reality, iikhompyutha zisebenzisa ii-sensors kunye nee-algorithms ukumisela indawo yekhamera kunye nolwalathiso lwayo. I-Augmented reality emva koko yenza imifanekiso ye-3D njengoko ibonwa ngokwembono yekhamera, ibeka imifanekiso eyenziwe yikhompyutha phezu kwembono yomsebenzisi ngehlabathi lokwenyani.
Kwi-virtual reality, iikhompyutha zisebenzisa ii-sensors kunye nezibalo ezifanayo. Nangona kunjalo, endaweni yokufumana ikhamera yokwenyani kwindawo ebonakalayo, indawo yeliso lomsebenzisi ikwindawo yokulinganisa. Ukuba intloko yomsebenzisi iyashukuma, umfanekiso uphendula ngokufanelekileyo. Endaweni yokudibanisa izinto ezibonakalayo kunye nemiboniso yokwenyani, i-VR idala ihlabathi elinomtsalane nelisebenzisanayo kubasebenzisi.
Iilensi ezikwisiboniso esifakwe entloko se-virtual reality (HMD) zinokugxila kumfanekiso oveliswa sisiboniso kufutshane kakhulu namehlo omsebenzisi. Iilensi zibekwe phakathi kwesikrini namehlo ombukeli ukuze kubonakale ngathi imifanekiso ikumgama okhululekileyo. Oku kufezekiswa ngelensi ekwi-headset ye-VR, enceda ukunciphisa umgama omncinci wokubona ngokucacileyo.